Imposing Phantasm - Combat
Imposing Phantasm - Combat
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Only usable before range is determined. A vampire can play only one Imposing Phantasm each combat.
[chi] This vampire gets +1 strength this combat. After combat ends, if the opposing minion is ready, the opposing minion gains blood or life equal to the amount they lost to damage this combat.
[CHI] As above, with 1 additional strike (limited) this round.