Keystone Kine - Action
Keystone Kine - Action
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Requires an Anarch. More than one Discipline can be used to play this card. (D) Bleed.
[cel] This vampire gains 1 blood.
[nec] The bleed is with +1 bleed.
[obf] If this action is successful, you can burn an ally controlled by your prey whose cost is not greater than the bleed amount.